Results for “Std.Ui.Canvas.Rect”
8 matching declarations
Use module:Std.List, kind:fn, or is:exact. Put a Pudu type after ::.
- Std.Ui.Canvas.Rect
A half-open rectangle: left and top are included; right and bottom are not.
- Std.Ui.Canvas.rect
Int -> Int -> Int -> Int -> Std.Ui.Canvas.RectA rectangle value.
- Std.Ui.Canvas.fill
&Std.Ui.Canvas.Canvas -> Std.Ui.Canvas.Rect -> Std.Ui.Canvas.Color -> Result[Std.Ui.Canvas.Canvas, Std.Ui.Canvas.CanvasError]The canvas after filling a rectangle.
- Std.Ui.Canvas.repaint
&Std.Ui.Canvas.Canvas -> &Std.Ui.Canvas.Surface -> &Array[Std.Ui.Canvas.Rect] -> Result[Std.Ui.Canvas.Surface, Std.Ui.Canvas.CanvasError]A surface with regions brought up to date with the display list.
- Std.Ui.Layout.damage
&Std.Ui.Layout.Layout -> &Std.Ui.Layout.Layout -> Array[Std.Ui.Canvas.Rect]The regions whose pixels differ between two placements of a screen.
- Std.Ui.Layout.frameOf
&Std.Ui.Layout.Layout -> Int -> Option[Std.Ui.Canvas.Rect]The frame of a node, or nothing for a position outside the layout.
- Std.Ui.Screen.damagedOf
&Std.Ui.Screen.Screen[S] -> Array[Std.Ui.Canvas.Rect]The regions that changed to produce the current frame.
- Std.Ui.Text.drawWithin
&Std.Ui.Text.Face -> &Std.Ui.Canvas.Canvas -> Std.Ui.Canvas.Point -> Str -> Std.Ui.Canvas.Color -> Std.Ui.Canvas.Rect -> Result[Std.Ui.Canvas.Canvas, Std.Ui.Text.TextError]Text drawn as
drawdraws it, with every glyph rectangle cut to a window.
